Tuesday, 30 June 2015

Romance in Satay Club game

When I got a comment on instagram from a player who mentioned about the romance story inside my Satay Club game, it made me think a little bit more on this topic.


Yes, there is romance in it, but it is mostly story driven. Not player driven. You don't get to choose who you are romantically involved with. For the case of Adi in Satay Club game, he met Anita while busy working at his stall.


And then something happened that made Adi heart broken and confused and afraid.


And then as the story progresses, we find Adi able to mend his broken heart when he met the same lady who gave him some advice much earlier in the game. If you want to know the whole story of what happened, get a copy of the game and play!


Players however can't really decide for Adi whom he should be romantically be involved with in this game. But I think it would be interesting to create a game that is smart enough to let players decide their own romantic fate. I think the whole duration of a romantic relationship, from meeting someone to holding on to that relationship and maybe to the eventual end of that relationship for whatever reason is in itself sort of a game. This is something worth exploring.

Tuesday, 23 June 2015

Kopi Tiam Game idea sketches

I found this picture in my archive and I thought it would be interesting to post it here.

Here's a sketch of an idea how the play items inside Kopi Tiam Game works.


It is always fascinating to me to see local foods featured nicely in a game. Thank you to everyone who has downloaded the game and shared my sentiment!

Tuesday, 16 June 2015

The Adelphi Hotel Singapore

Now that I've got the mechanics for satay club done and the game's about to launch, I'm thinking of a game quite like it but not dealing with food. I thought about Raffles Hotel. That building is so old and is still around today. The rich history behind it, its walls have been privy to many conversations from past historical figures that have been there.

But making a game based off Raffles Hotel is too easy. I think making a game that tells a story of a place that used to be one of the best but is no longer around is much better. There were 2 other hotels besides Raffles Hotel in Singapore. I chose the Adelphi Hotel.

Here are some photographs from the National Archive of Singapore of the Adelphi Hotel:




Beautiful old world Victorian style architecture. Much like Raffles Hotel.

Sadly, the building that replaces it looks like this:

Utterly uninspiring. Disappointing.


Wouldn't it be awesome, if you could travel back in time and get a feel of how it is like to be part of the crew that manages the hotel? There's just something magical and fantastical about playing a game that is based of something from past history that no longer exist.

I wonder how long I will take to create such a game.