Thursday, 4 August 2016

NIGHTINGALE

I remembered this particularly humorous scene from the show called Friends when I had the idea of the new game I am thinking of making.




very funny.

What's next after Mon Petit Croissant?

I just had an idea about this a few days ago while I was finishing up the game.

The next project will not be a happy cheerful game.
This would be the first time I'm going into a serious tone game.
It is set during war time where bombs keep dropping everywhere and your job is to save people's lives.

The game will be called....


NIGHTINGALE

It's going to be a kickstarter project. More info to come.

Mon Petit Croissant Game out now!

Yes it is finally available for everyone to play!

It has been quite a journey to make this game. Being the only person to undertake such a project which I think would normally take 10 people to work on this. And it's finally done. 8 months of work, planning, thinking, drafting, drawing, sketching, listening and picking out the tunes. The amount of work that goes into this is tremendous.

I hope you enjoy this game. Enjoy it slowly and don't be in a rush to finish the whole game because there are quite a lot of things to achieve in this game.

Share it with your friends and family and have good fun.

I hope I have inspired you in one way or another through this game.

If I can do it. So can you.

Download it from the Google Playstore.



Tuesday, 5 July 2016

student sketches

These images were drawn by talented 10 year olds from a Primary School in Singapore. Check them out! These images will be used by them to make games using Gamesalad.

Right click on the images to save them to your computer.




















































Friday, 13 May 2016

Platform Game Tutorial 04 - hero death

In this tutorial we are going to make our hero actor react to the obstacles and enemies. Basically, our hero will die the moment it hits these actors.

Watch this animation below:


You can see that the actor bounced upwards and shows a "dead" image and then falls downwards off screen. What you are seeing there is an actor called deadHero that has been spawned the moment the hero actor hits the spikes. The hero actor will be destroyed.


Alright to do this, create another actor called deadHero.
Add the image called
dead1.png into the actor.








Add this behaviour into it:

Accelerate:
Direction: 270
Acceleration: 200
Relative to: scene


 Add this rule into it:

If game.heroDead is false
 
    change attribute:
      self.Motion.LinearVelocity.X to 50
 
      self.Motion.LinearVelocity.Y to 200
 
      game.heroDead to true




If self.Position.Y < -50
 
    change attribute:
      game.lives to game.lives-1
 
      Spawn Actor: hero,
          position x=20, y=50
          relative to scene


    change attribute:
      game.heroDead to false

This rule means that after the deadHero falls off-screen it will spawn the hero actor back to its original position at x=20 and y=50 in the game. It will also reset the game.heroDead to FALSE, so that the heroImage actor can appear and attach back to the hero actor.


Next, go into the hero actor and add this Rule inside it:

When Any conditions are valid:
If actor collides with actor of type : spikes
If actor collides with actor of type : EnemyA 
 
      Spawn Actor: deadHero,
          position x=0, y=0
          relative to actor

     Destroy


Alright we're done! Let's preview our game.

Wait for the next tutorial coming up soon!